In short, lots of button presses to just playback ONE different animation. and then finally pressing the attack (or Weapon Art) button. going to the inventory to select the new weapon to replace the weapon in the current weapon slot, going to the equipment sub-menu to select the current weapon slot, In Dark Souls series and Elden Ring, Hard-swapping is a sequential-input method for the player to playback different animations.įor an example of Hard-swapping, in order to execute an attack animation (or a Weapon Art animation) of a different weapon that's not what your character is currently holding, the player has to do an input sequence of: What's the evidence for "designed around a controller?" First, some preliminary knowledge. It's designed around a controller instead of keyboard and mouse, but that doesn't mean it's made for console.
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